Subject: Round 23 - Kleptomaniacs Assemble!
Posted on: 2017-02-14 23:44:55 UTC
Virro: (5) You look through the amulets you find one with a skull on it. Hoping that it'll help your necromantic expertise you put it on. Unfortunately for you the enchanter of this particular item didn't thin of the skull when they put the enchantment on it, instead this amulet protects you from any poisons you may ingest, or the effects of any poisonous weapons. Gained Necklace of Poison Immunity.
Uriel: (8) You pick up an ordinary looking ring that feels special to you in some way. Putting it on you feel your ski hardening and realize that this ring is a Ring of Hardened Skin, a blessing to Sluggers everywhere, as it makes your skin harder, allowing you to not only do more damage when you punch someone but also to protect yourself when attacked. Gained Ring of Hardened Skin (+2 Armour)
Keegra: (7) You attack the Chest's lid, not caring about whatever Xiv'riit has to say at the moment.
Combat!: Keegra (16 + 5 Dam = 21) vs Chest (13 + 5 = 18) With your first attack you rattle the chest lid, it looks like it could break from a couple more of your attacks. Second Attack Keegra (9 + 5 Dam = 14) vs Chest (13 + 5 = 18) Your second attack does nothing against the chest lid, obviously hitting one of the reinforced parts of it. Third Attack Keegra (19 + 5 Dam = 24) vs Chest (13 + 5 = 18) With your third attack you focus on where you hit with your first attack and are able to smash a small hole through the lid of the chest which you are then able to use to rip the rest of the lid off of the chest. Inside you find a large collection of bottled potions and what look like magical scrolls. You are immediately thankful that you didn't smash the chest so hard that you could of broken any of the bottles, or else the result could have been... volatile to say the least.
Xiv'riit: (10 - 3 Inj = 7) Whilst too late to save the chest lid from Keegra's rage, you do see a small bag some of the scrolls were sitting in, taking it you carefully put the scrolls back into the chest, and then pick up the metal ball that had previously hit you. Putting the bag on your belt, and the ball in your new bag you find out that, the bag is enchanted in such a way that whilst the volume of the bag remains the same ((about the size of your standard supermarket carrier bag)) not only do you not feel the weight of the items in the bag, it also doesn't move around unless you specifically want it to, meaning t won't get in your way in combat. You have gained a Bag of Holding.
Bellas: (7) You successfully enchant your bow.
Centorea: (11) Clip-clopping through the rooms you find Xiv'riit. Seeing that is concussed, you decide to use your clerical powers on him. Unaware of his previous attempts with this kind of healing magic, you let loose a pulse of healing energy that flows through both Room 6 and Room 5, healing all those withing those Rooms by 4 Health ((Even if that'd take them above max)) as well as healing all injuries.
Davug: (4) You walk into Room 6 and then immediately forget what you were planning on doing once you see the sheer amount of treasure in here.
Shaban: () You wait in the Room 4 for Virro's next orders
Urouk: () You stand guard, looking out of the known entrance to The Last Bastion.
Trijask: () You continue to guard the door to The Last Bastion and watch for enemies to kill.
Guard Dogs: () you wait for Trijask to give you an order and attack.
Renna: () You move over to where Rudig has put the armours down and help him go through them.
Prilanos: () Feeling another burst of healing magic, you go through to Room 6 to ask the two clerics in there how they did it.
Virro: Weapons - Pure Longbow (+8 (5 + 3), +1 Dam against Undead) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Necklace of Poison Immunity Health 26/26
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight), Health 26/22
Xiv'riit: Weapons – Spork(+3), Fatal Touch (+6, Lethal Touch, Return Policy), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Known Enemy (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead), Lethal Touch (Once per room you can activate Lethal Touch to double the attack bonus you gained in the round you activated Lethal Touch and the damage dealt by Fatal Touch in that round, this is done before the dice roll for combat. However you lose 1D6 Health every time you activate Lethal Touch), Return Policy (If the item with this rule is not in your hand, or on your body it will automatically return to your hand (if one is free) or sheath itself to your side (otherwise). Bag of Holding (Inside, spiked metal ball) Health 28/28
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Bella: Weapons - Shortbow (+5 (2 + 3)), Quiver (99 Arrows), Short sword (+2), Short sword (+3), Armour - Sturdy Robes (+1), Other - , Health 16/12
Centorea: Weapons - Long sword (+4), Armour - Shield (+3) Studded Leather Armour (+3), Other - , Health 24/20
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 22/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 33/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 22/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 10/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 8/4
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)