Subject: Round 8 - Totally On Time!
Posted on: 2016-12-10 15:36:53 UTC

((Sorry I haven't updated this in almost a week now. I honestly forgot about it on Tuesday and then I've been ill since Wednesday (and busy since Thursday, which isn't a nice mix). Round 9 WILL begin 48 hours after this goes out, and I will try my damned best to keep this up (although things may get a bit iffy around Christmas, we'll see). Anyway, onto the dice rolling.))

Virro: (10) You start your well practiced speech on the good points of joining up with you and your group. Even without your bodyguard's sword at his neck, you see that the second Orc is truly listening to your speech and is nodding (as much as it can) along to your points. In fact, you've managed to somehow hire yourself a second Orc bodyguard! Gained Orc Bodyguard 2. (you can give them names you know, just don't get too attached to them).

Evard: ()

Uriel: (3) You manage to get yourself ready for anything. You just forgot that you were planning to go to the door Keegra had been holding shut before you got yourself ready for anything. On the plus side you manage to get what you thought was the Studded Leather Armour on. Turns out it was just some quite Sturdy Robes, but you are confused about how you could not tell the two apart.

Keegra: (9 - 3Inj +1Cir = 7) You manage to limp down the corridor to the door and brace yourself in such a way that the door should remain shut.

Xiv'riit: (11) You manage to successfully focus your healing magics on yourself. Feeling the magic coursing through your veins and healing you, you manage to feel much better and much more invigorated. Gained +9 Health, Invigorated (+2 Cir 3 Turns remaining).

Kali: ()

Yeleni: ()

Orc Bodyguard: (8) At Virro's command you stand over your fellow Orc and manage to look really threatening, holding your blade just over the other Orc's neck. (-1 Cir for Orc 2 this turn)

Orc Bodyguard 2: (7 - 6Inj -1 Cir = 0) Convinced by Virro to become his bodyguard, despite your injuries you start to get up, thinking that everything is OK know. Unfortunately that is the last thought that enters your brain as you manage to kill yourself on your fellow Orc's blade that was still right above your neck. On the plus side you gain a Darwin Award posthumously. Lose -22 Health, Dead.

Room 4: (11) With Keegra now firmly holding the door closed, the occupants of Room 4 do not realise that getting out of their room through the door to the northern corridor has now become that much harder. But that does not stop them from trying. One is lucky enough and manages to knock a hole in the door, unfortunately it loses its head over this fact (quite literally).


Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Health 26/26

Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 1)), Health 23/23

Uriel: Weapons - Mace(+1), Armour - Sturdy Robes(+1), Other - , Health 29/29

Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Bloody Ankle (-3 Inj 1 Turns Remaining), Health 18/22

Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 13/28

Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 12/12

Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26

Orc Bodyguard: Weapons - Longsword(+1), Armour - Studded Leather Armour(+3), Other- , Health 24/26

Loot in Room 4: Leather Armour(Light +2), Club(+2)

Reply Return to messages