Subject: Round 19 - The Roundening
Posted on: 2017-01-26 01:46:41 UTC
Virro: () You are talking to Renna.
Evard: () You move back up to Room 4
Uriel: (5) You set about making another cup of tea. You let it brew successfully, however something about it doesn't quite fell right.
Keegra: (9) You take a look at the picture, tapping around the edges of it, it feels like the wall behind it is hollow in the middle. Taking a chance you rip through the picture and find yourself in a hallway you know isn't on the map you normally see in the rooms. The corridor bends around to the right a few paces ahead of you, and after a quick check, you notice that it only goes for a short length before it ends at a door, this one with a wooden sign attached with a number 6 on it. Whilst yu are not specifically listening out for anything, this area seems to be completely quiet.
Xiv'riit: (7) You manage to speak up to the room and get your questions asked.
Kali: () You move back up to Room 4
Yeleni: () You move back up to Room 4
Priya: () You move back up to Room 4
Davug: () You wait in the Last Bastion for Virro's next orders
Shaban: (4) You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Rudig: () Listening to the Shardmind asking the questions you step forward to answer them. "Aye, Prilanos over there is our Healer and Cleric all in one." You say, pointing to the Centaur, "and if you want to trade, well we don't have a lot of stuff, and we'd rather not part with any of it, however Blearm over there." This time you point to the Kobold. "Has some kind of magic market stall thing-y set up so that only he can access it. It works on equivalent exchange. You give him something of one kind or another, and he'll give you something else of the same kind. So swords for swords or mail armour for mail armour. That kinda thing."
Gikur: () With no one interacting with you, you keep an eye on the Orc, watching for any hostility he may show. That he is potentially enthralled makes you even more paranoid about him.
Urouk: (9) You watch Uriel make the tea, raising an eyebrow at the practice but otherwise leaving him to it.
Trijask: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Guard Dogs: () you wait for the Lizardmen to give you an order and attack.
Renna: () Annoyed that Virro just seems to be ignoring you as a person and trying to use your skills for himself, you sigh and shake you head. "I may be, but it's not like you'd need those skills with that piece of twig and string you've got yourself there. Get it repaired or traded and I may be able to see what I could do. After we talk price of course."
Prilanos: () Noticing Uriel is happy with his hand you walk forward as Rudig mentions your name to the other Shardmind. You can feel the divine magic coming from him and so you know that he is one of the main reasons this adventuring party were able to successfully drive off the zombies that had kept you in the Last Bastion.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Still, you wonder if any of the newcomers have anything interesting to trade, it would be nice to just be a merchant again.
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight) Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)