Subject: Round 5 - Calm before the Storm
Posted on: 2016-11-30 21:48:40 UTC

Virro: (8) Looking around on the weapon racks, you see a nicely crafted shortbow, picking it up you also select a quiver from another rack nearby that contains 38 arrows. Confident with your new weapon you turn your attention back to the rest of the room. Gained Shortbow(+2), Quiver(38 arrows).

Evard: ()

Uriel: (11 +1Cir = 12) Kneeling down, you inspect your fellow Shardmind's wounds, studying them you think you know how to heal them, and so without hesitating you do. However the strain upon both you and Xiv'riit is great, and leaves you both tired and exhausted. Xiv'riit gains 10 Health, Xiv'riit gains Tired (-2 Inj, 2 turns remaining, counts from next turn onwards), Uriel gains Exhausted (Can't do anything next turn)

Keegra: (7) Standing down you strain your hearing as you listen out for any more Orcs. You think you hear the sound of another Orc moving about in the room at the end of the corridor, but you're not sure if that Orc is the only one or if there are more around. As you try to listen closer, the door halfway down the corridor seems to shake with repeated thuds as if something is trying to shove the door open.

Xiv'riit: (3) Still tired from your battering, and noticing Uriel heading over to try and help you, you stay where you are, although you do succeed in picking up the Orc's longsword. Gained Longsword(+1)

Kali: (9) Skipping past the Orc you position yourself in the doorway leading to the corridor, with your keen Halfling senses you notice movement in the room that the Orc came from, and can only sense a single Orc remaining in that room.

Yeleni: Still in shock you don't move a muscle.

Orc Bodyguard: You stand stock still, not knowing quite what the person who hired you was on about, you responded with a series of grunts and groans, but seeing as he hasn't asked you to do anything yet, you assume what you're doing is good enough.

Room 2: (7) A single entity makes itself known at the entrance to the Eastern room, a second Orc. Seeing it's fellow Orc standing there and not fighting the adventurers it is not sure what to do and so continues to stand in the doorway

Room 4: (6) There is a muffled moan as the door to the room halfway down the corridor once again goes thud as something hits it from the other side.


Virro: Weapons - Shortbow(+2) Quiver(38 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Health 26/26

Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 4)). Health 23/23

Uriel: Weapons - Mace(+1), Armour - , Other - Tea, Exhausted (Can't do anything next turn), Health 29/29

Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 18/22

Xiv'riit: Weapons – Spork(+3), Longsword(+1) Armour - , Other - Tired (-2 Inj, 2 turns remaining, counts from next turn onwards), Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 20/28

Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 12/12

Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26

Orc Bodyguard: Weapons - , Armour - Studded Leather Armour(+3), Other- , Health 13/26

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