Posted on: 2016-12-30 14:58:12 UTC
Virro: (5) As you suspected Zombie Lords, like other undead, are weak to Healing magic. Seeing Xiv'riit already getting to work in that regard you decide to just fire an arrow at the advancing Zombie Lord. Suddenly you start to feel the Zombie Lords emotions, not really sure what is going on you plan to find out AFTER your former minion has been killed. At the moment of the Zombie Lord's death, you feel it through your link, and decide that you never want to experience that again, the emotions that ran through the Zombie Lord as it died are too overwhelming to really describe.
Fight!: (Virro gets (2 + 2 Dam + 2 Cir = 6) vs Zombie Lord gets (8 + 6 + 3 Arm - 3 Inj = 14) As you pull back your bow to fire you hear the wood creak, almost ready to snap. Firing immediately your underpowered arrow bounces off of the Zombie Lords armour as if it's end wasn't pointed at all. A quick examination of your bow reveals there is now a nice crack down most of the upper arm, and you know you'll either need to find a smith to fix it or get a new bow pronto. Cracked Bow (-2 Dam when firing bow).
Uriel: (7 - 1 Cir = 6) You manage to connect yourself, Virro and the Zombie Lord together in some kind of basic emotional link, whilst it doesn't help Virro gain control of the Zombie Lord it does give the three of you a feeling for each others emotions, or it would if the Zombie Lord's anger and rage didn't pour forth from its part of the connection and overwhelm whatever emotions you and Virro could sense from one another. At the moment of the Zombie Lord's death, you feel it through your link, and decide that you never want to experience that again, the emotions that ran through the Zombie Lord as it died are too overwhelming to really describe.
Keegra: (11) Leaping at the Zombie Lord once again you instinctively know exactly where to hit to cause maximum damage. Your many fights against the undead have paid off as you now have the ability to almost instantly work out exactly how to take down the undead, and how to dodge their own attacks back at you. Undead Bane (+3 Cir When fighting Undead).
Fight!: (Keegra gets (14 + 5 Dam + 4 Cir = 23) vs Zombie Lord gets (9 + 6 + 3 Arm - 3 Inj = 15) Zombie Lord loses 2 Health. Keegra's second attack gets (10 + 5 Dam + 4 Cir = 19) vs Zombie Lord gets (15) Zombie Lord loses 1 Health. Keegra's third attack gets (16 + 5 Dam + 4 Cir = 25) vs Zombie Lord gets (9 + 6 + 3 Arm - 3 Inj = 15) Zombie Lord loses 7 Health.) Despite your first two hits only being glancing hits as the Zombie Lord seemed to randomly jerk around, trying to dodge the blows that were now coming in from every side, your third takes account for this and smashes into its neck, almost completely severing its head from its body with that one punch.
Xiv'riit: (9 + 2 Cir = 11) Whether or not the Book of Pulp helped or not, you're not sure. What you do know is that for a brief moment time seemed to stand still as you leaped for the Zombie Lord, like Keegra you suddenly find yourself able to work out exactly how to take down Undead in close combat, and with your mighty Spork drawn and ready you found time resuming, as you leapt onto the Zombie Lord's currently unprotected flank (losing that arm certainly didn't help) and set about jabbing the Undead with your Spork. Undead Bane (+2 Cir when fighting Undead).
Fight!: Xiv'riit gets (16 + 3 Dam + 6 Cir = 25) vs Zombie Lord gets (1 + 6 + 3 Arm - 3 Inj = 7). Zombie Lord loses 15 Health. Smashing into the Zombie Lord you aim your Spork and hit it with surprising power and accuracy, killing it almost instantly. Zombie Lord dies. Before Virro has any ideas you quickly send a small burst of healing magic at the now deceased Zombie Lord turning it into dust so it can't be resurrected.
Davug: (7) Joining in on the all out brawl against the Zombie Lord you swing both Mace and Sword at it.
Fight!: (Davug gets (6 + 1 Dam + 2 Cir = 9) vs Zombie Lord gets (18 + 6 + 3 Arm - 3Inj = 24). Offf-hand Davuge gets (13 + 2 Dam + 2 Cir = 17) vs Zombie Lord gets (18 + 6 + 3 Arm - 3Inj = 24). With a swing of your sword you look on in shock as it breaks into tiny pieces when it hits the Zombie Lord Armour, the pieces fly back towards you and you have no time to dodge as they fly into your and ignore your armour (-10 Health). Hurt from the sword shards you don't put your full power into your swing with the mac and it tells as it just bounces off the Zombie Lords armour. You are glad when the Zombie Lord falls, but know that it was not you who did the deed.
Shaban: (7) As your master commands you stand still and watch the fight.
Zombie Lord: (10) As you go down you swing wildly, hitting everyone who is now around you. (
Fight!: (Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Virro gets (6 + 5 + 1 Cir = 12) Virro loses 3 Health. Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Keegra gets (6 + 5 + 4 Cir = 15) Keegra loses 1 Health. Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Xiv'riit gets (1 + 5 + 6 Cir - 1 Arm = 11) Xiv'riit loses 5 Health. Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Davug gets (15 + 6 + 3 = 24) Nothing Happens.) Flailing wildy, the Zombie Lord manages to hit Virro, Xiv'riit and Keegra once before it falls, a quick pulse from Xiv'riit means it won't be getting up again.
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 15/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- Necromancers Robe (+1 Armour, Other Effects, Not Used) , Health 3/7
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)