"It is an honor to meet you..." She paused and tilted her head. "I don't suppose you're the Granz who has been considering knighthood?"
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"Granz," she repeated. by
on 2016-12-25 01:04:24 UTC
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He shook the offered hand, and blushed a little more at the praise. by
on 2016-12-25 01:02:41 UTC
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"I go by, um, Granz, ma'am," he said. "Or, well, for now I do, at least. And, um, I made it myself. It took some work, since I only had a few days, but I did my best, got a little help, and didn't go for anything too elaborate, so I guess it's alright."
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"Hey, none of that," Lady Iximaz said. by
on 2016-12-25 00:51:44 UTC
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"I don't like people bowing to me." She offered a hand to the masked man. "You know who I am, but I don't believe I know who you are. Might I ask your name, and where you got that marvelous mask?"
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"Hey, none of that," Lady Iximaz said. by
on 2016-12-25 00:51:44 UTC
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"I don't like people bowing to me." She offered a hand to the masked man. "You know who I am, but I don't believe I know who you are. Might I ask your name, and where you got that marvelous mask?"
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Behind the mask, the young man performed the most curious combination... by
on 2016-12-25 00:43:42 UTC
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... of blushing and turning incredibly pale. "L-l-lady Ix-Iximaz!" he stammered. "Um, uh, it is a pleasure, I mean, an honor to meet you! Um, I, uh, I don't think it's a masquerade, but, uh, I felt like wearing one, um, today, to this party. Obviously." He offered a bow to the most noble lady.
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"I wasn't aware that this was a masquerade." by
on 2016-12-25 00:35:49 UTC
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Lady Iximaz fell into step beside the masked man. "I'm curious, though—have we met before, or are you a new friend waiting to be made?"
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A masked young man quietly slipped into the crowd. by
on 2016-12-24 23:17:26 UTC
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He smiled a bit to himself. The mask really did help him feel less self-conscious, and it was well worth the effort he had spent making it in such a limited time frame. He looked about, and decided he would wander through the game stations to see if there was anything that caught his eye, or, perhaps, somebody interesting to talk to.
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"Hm. Well, if we're about to enter combat..." by
on 2016-12-24 22:44:43 UTC
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"I suppose I should get ready." Virro nocks an arrow in his bow and leaves it ready to either raise and fire at any hostile intruders. If they're not hostile, he'll attempt to persuade, but not to Enthrall, them that they have no reason to attack instead. "Hm. I suppose all of us standing here would be rather inconvenient." He nodded to Shaban, who shuffled away into the first room to look for more equipment, particularly Clothing that conferred an armor bonus. "Now, what was that about my new zombie being different, Xiv'riit?" As he said this, he moved the Zombie Lord in front of the door to help guard it. Davug eyed it suspiciously- he'd learned that sometimes it was hard to tell when certain members of the team were handing over information normally protected by the fourth wall- and decided it was worth more of his attention than the door, so he decided to focus on keeping the new zombie from hurting anybody who wasn't an enemy.
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Let the feast begin! by
on 2016-12-24 21:08:23 UTC
RP
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This was going to be a banquet like no other. A giant field outside Tumblar was turned into a fair ground: long tables were almost breaking from the amount of food and drinks placed on them; on a giant stage minstrels and bards were getting ready to entertain the crowd with songs, stories, and jokes; there were different game stations as well - apple bobbing, ring toss, even the archery practice for the more daring of the Knights. Occasionally, one would spot a wooden pole, on which a purple banner would be mounted, bearing this symbol:
"It looks quite well, Sire," a chamberlain holding a quill and a notepad said. "I-I'm sure the noble guests will be pleased with this feast. Your position is bound to improve!"
Cipher grabbed one of the tankards from the table and smelled it. Sweet aroma, with a gentle hint of salt. The fine vintage of Ha'ter Rayge. The Merchant swiped some dust off of his fur coat and dismissed his servant. "Thank you, Basil. For now, let's put the politics aside." He looked over and gave the man a smile. "After all, it's a feast. Now, if you excuse me, I should go and welcome the first arrivals."
((Ladies and gentlemen, we are a go! Merry Christmas to all, and let's have some fun!))
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Xiv'riit narrowed its eyes at the creature. by
on 2016-12-24 01:17:11 UTC
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"Xiv'riit will be keeping an eye on you as well, Virro," the shardmind growled. "This creature is not like the rest. Xiv'riit does not trust it." Xiv'riit walked over to where Keegra was, and bent his head to concentrate on the voices
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Uriel taps the more dangerous door. by
on 2016-12-23 23:53:27 UTC
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"Hallooo-o" Uriel begins in a strange accent, "You there on the other side of the door, ve may or may not vant to kill you. Please identify yourselves. Danke."
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Keegra glared at the zombie. by
on 2016-12-23 23:51:00 UTC
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"Elf, I shall tell you this once and once only. If you cannot control that zombie, I will not hesitate to strike it down." She jerked her head at the door. "There are voices coming from behind here."
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Round 14 - When in doubt, pull out all the stops. by
on 2016-12-23 23:43:44 UTC
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Virro: (10 + 2 Cir = 12) You successfully raise the Zombie, and with a burst of magic you make it stronger than before. You almost feel like you want to laugh as your new creation stitches itself back together and begins to flex its muscles and bend down to pick up the Mace on the floor. Amidst your triumph you fail to notice the Zombie Lord gain a bit of sentience, unknown to you it remembers what happened to it before and wishes to break free of your control. Either way you have become better at raising the dead through this. Gained Zombie Lord (Rolls 2D6 every round independent of its action, on a 2, 3 or 4 it breaks free of its control and becomes hostile to Virro) Necromantic Genius (+2 Cir when trying to raise undead).
Evard: ()
Uriel: (4) You realise that with potential enemies next door, making tea now is not a good idea.
Keegra: (9) You stand by the door, ready to jump out at anything that comes through it. (+1 Cir against anything that comes through the door next turn).
Xiv'riit: (9) You watch the Zombie as it arises anew, and you make careful consideration of exactly where it's weaknesses are, and what it is like. (+2 Cir when interacting with Zombie Lord).
Kali: ()
Yeleni: ()
Priya: ()
Davug: (10) You go and stand guard with Keegra, no longer hiding the fact that you admire her and the way she fights, so much so that you are actually more confident now when you are in a fight with Keegra. Admirer(+2 Cir when fighting alongside Keegra)
Shaban: ()
Zombie Lord: (7) Picking up the mace in your hands you feel ready to do some damage, you also notice a piece of Scale Mail lying around and decide to take it to provide you with more protection than just your skin. (9) You cannot shake off your loyalty to Virro and so still feel like you must obey his command.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(37 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Zombie Lord, Necromantic Genius (+2 Cir when trying to raise undead), Health 30/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - 2 Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lord), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- , Health 25/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Zombie Lord: Weapons - Mace(+1), Armour - Scale Mail(Mail. +3), Other- (Rolls 2D6 every round independent of its action, on a 2, 3 or 4 it breaks free of its control and becomes hostile to Virro), Health 27/27
Loot in Room 4: 2 Leather Armour(Light +2),
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"When failure is dictated by random chance, and I have an approximately equal chance of failing... by
on 2016-12-23 20:11:19 UTC
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or succeeding, I see no reason not to attempt to raise this creature again. I must be successful eventually."
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Xiv'riit looked upwards, glowing eyes widened. by
on 2016-12-23 20:04:24 UTC
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"You would try it again?," it asked, incredulous. "So bent on power you are. Xiv'riit begins to reevaluate its opinions on the speaker's intellect. . ."
He sidled over to the zombie, watching its corpse for any sign of movement, be it hostile or benevolent. But mostly hostile.
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Uriel finds that it is the time to brew some tea. (nm) by
on 2016-12-22 15:10:36 UTC
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Virro rubs his head. "While I agree that I have been most unhelpful recently... by
on 2016-12-21 22:32:19 UTC
Edited
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was that truly necessary? Hm. I suppose it was. However, you need not insult my necromancy. Or, rather, you need not insult necromancy in general. I have been failing to support this team as I should have been. I believe, if you do not require my aid, I believe I shall try to animate this creature again." Virro turned to the last viable corpse and began working to reanimate it. Davug rolled his eyes and joined Keegra by the door. He nodded at her in acknowledgement of her skill, but otherwise simply waited, weapons drawn. Shaban just did nothing. Virro saw no need to risk his last remaining zombie by making him roll when he had nothing to do.
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Keegra went over to Virro and smacked him upside the head. by
on 2016-12-21 21:50:05 UTC
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"You fool!" she snapped. "What did you really think would happen if you went messing about with the natural order of things?" She huffed and went to stand guard by the door where she knew the orcs were waiting. "There are more enemies beyond this door. Stay on your guard."
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Round 13 - It really is unlucky for some... by
on 2016-12-21 21:46:17 UTC
Edited
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Virro: (7) An ancient Cosmic being laughs and decides to maybe stop screwing you around, for now at least. Unaware of this however, you fire your bow at Zombie 7. Unfortunately Zombie 2 has broken free of your control and will no longer listen to you.
Fight!: (Virro gets (17 + 2 Dam + 1 Cir = 20) vs Zombie 7 gets (13 + 6 = 19). Zombie 1 loses 1 Health) Despite now having an arrow protruding from its side, Zombie 7 does really not notice it and continues what it was doing, which is, trying to defend against a much greater threat..
Evard: ()
Uriel: (7 -1Cir = 6) You clumsily throw your mace at Zombie 7 (No Dam bonus during that combat), after all some weapons are not meant to be thrown. Your attempt at getting 'knife-hand' works really well, too well in fact as you find you cannot unwill them and get your hand back to normal. Gained Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.)
Fight!: (Uriel's Mace gets (18) vs Zombie 7 gets (15 + 6 = 21) Nothing happens.).
Fight!: (Uriel gets (18 + 3 Cir + 6 Dam = 27) vs Zombie 7 gets (6 + 6 = 12) Zombie 7 loses 14 Health. Critical Hit! Uriel's second hit gets (14) vs Zombie 7 gets (12) Zombie 7 loses 2 Health. Uriel gets a third hit in with his other fist. Uriel gets (17 + 3 Cir + 6 Dam = 26) vs Zombie 7 gets (6 + 6 = 12) Zombie 7 loses 12 Health, Critical Hit! Uriel gets (13) vs Zombie 7 gets (12) Zombie 7 loses 1 Health. Zombie 7 dies.)
You watch your mace miss the zombie, flying past its leg and landing at its feet. your charge is more successful. With fists of fury you beat Zombie 7 into the ground, making sure that it will definitely stay down this time. You vent some of your anger out onto it, even after it is dead and find it is a good stress reliever and punching bag.
Keegra: (7) Launching yourself at Zombie 1 you find yourself giggling with glee, whether it is because you are once again fighting something or because you no longer have to use that stupid accent you're not sure, and to be honest at the moment you don't really care.
Fight!: (Keegra gets (10 + 4 Dam +1 Cir = 15) vs Zombie 1 gets (2 + 6 = 8). Zombie 1 loses 6 Health. Keegra's second attack gets (20 + 4 Dam +1 Cir = 25) vs Zombie 1 gets (2 + 6 = 8). Zombie 1 loses 9 Health. Critical Hit! Keegra gets (13) vs Zombie 1 gets (8). Zombie 1 loses 3 Health. Keegra's third attack gets (17 + 4 Dam +1 Cir = 22) vs Zombie 1 gets (2 + 6 = 8) Zombie 1 loses 14 Health. Critical Hit! Keegra gets (11) vs Zombie 1 gets (8) Zombie 1 loses 2 Health. Zombie 1 dies.)
With great enthusiasm, you launch yourself at the Zombie and smash it into tiny little pieces, all the while grinning like a (slight) maniac. Between this and when you first entered the room you have truly become adept and killing undead with your fists.
Xiv'riit: (7) You successfully scrawl or remember the remaining formula's as you start to attack the Zombie with your faithful Spork.
Fight!: (Xiv'riit gets (16 + 3 Dam + 2Cir = 21) vs Zombie 4 gets (6 + 6 = 12) Zombie 4 loses 6 Health.) Jabbing again and again at the Zombie you seriously wound it with your Spork although you fail to actually kill it.
Kali: ()
Yeleni: ()
Priya: (9) With a dexterous twist of your tail you send the blade of your Monk's Spade into both of the remaining hostile zombies, and thankfully only them.
Fight!: (Priya gets (13 + 4 Dam = 17) vs Zombie 2 gets (8 + 6 = 14) Zombie 2 loses 1 Health.) Lightly nicking it as it tries to jump out of your way, you notice the two zombies still under control of the Necromancer closing in on your first target and hope you do not have to worry about it.
Fight!: (Priya gets (12 + 4 Dam = 17) vs Zombie 4 gets (10 + 6 = 16) Zombie 4 loses 1 Health.) Careful not to hit your allies you have to twitch your tail at the last second as the studious one gets up to fight, thus you only cause a glancing blow to it despite your best efforts.
Davug: (10) Noticing Zombie 1 getting taken out by the Half-Orc, and admiring her way too much to try and fight alongside her, you'd just get in her way after all. Davug turns his attention to Zombie 4. Jumping over the Monk's Spade that is attached to the Lizardwomen's tail, Davug is able to use this leap to get a bit more force behind his attacks. (+1 Cir this round in combat.)
Fight!: (Davug gets (6 + 1 Dam + 1 Cir = 8) vs (Zombie 4 gets (4 + 6 = 10). Nothing happens) Unfortunately with the leap your aim for your longsword is off and it fails to strike anything.
Fight!: (Davug gets (11 + 2 Dam + 1 Cir = 14) vs Zombie 4 gets (4 + 6 = 10). Zombie 4 loses 4 Health.) Between your Mace's strike, the Shardmind's Spork and the Lizardwomen's Monk's Spade, Zombie 4 falls. Pleased with yourself for winning the battle and your own bit of tactical thinking you watch the rest of the battle.
Shaban: (7) With a groan you launch yourself at the Zombie that has broken free of your masters control, thoughts of doing likewise don't even occur to you.
Fight!: (Shaban gets (20) vs Zombie 2 gets (3 + 6 = 9) Zombie 2 loses 8 Health. Critical Hit! Shaban gets (10) vs Zombie 2 gets (9) Zombie 2 loses 1 Health. Shaban gets (20) vs Zombie 2 gets (9) Zombie 2 loses 9 Health. Critical Hit! Shaban gets (10) vs Zombie 2 gets (9) Zombie 2 loses 1 Health. Zombie 2 dies.) With a fury you haven't used in a while you massacre your fallen comrade..
Zombie 3: (3 - 1 Inj = 2) You Shamble forwards, not looking where you are going, and end up walking into the dangerous part of a Monk's Spade. Zombie 3 loses 8 Health. Splitting you in half, you have no time to think on what just happened before you cease to be... Again. Zombie 3 dies.
Room 4: Where once 8 Zombies waited to attack adventurers, now all have fallen prey to the party, most for a second time. The room itself has three other exits, two on the right hand, West wall, one noticeably nearer than the other, the other exit door is in the East wall two thirds of the way down the room. Where the far wall used to change colour has now been revealed as a secret passageway leading to a door to the South..
Characters:
Virro: Weapons - Shortbow(+2) Quiver(37 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Health 30/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - 2 Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- , Health 25/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Loot in Room 4: Scale Mail(Mail. +3), 2 Leather Armour(Light +2), Mace(+1). Zombie 3
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Xiv'riit scrawled the remaining formulas in shorthand, by
on 2016-12-20 21:08:27 UTC
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before attacking the nearest zombie with a blast of healing magic. The world would benefit in no wise from the scribblings in the dirt if no one lived to tell about it.
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"Unfortunately, I appear to have rolled a two," the irritated elf says. by
on 2016-12-20 21:01:37 UTC
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"I truly am not having very good luck with the undead. It is quite frustrating."
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Priya let out a pained hiss, her tail coiled tight around her remaining weapon. by
on 2016-12-20 15:59:39 UTC
Edited
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"You have got to be kidding," she snarled to herself, watching the zombies come to life around her. And as if fate had been waiting for her to think that things couldn't get any worse, she now had a whole bunch of metal shards lodged in her scales, and no greatsword.
Every movement hurt, and now she found herself surrounded, but she wasn't going down so easily. She still had a long reach and brute strength on her side.
With that comforting thought, she let out a bellowing roar (not unlike that of an alligator) and swung her powerful tail in a wide arc around her, the blade on her monk's spade augmenting her reach and slicing power. Hopefully she'd be able to catch at least one of the zombies with this attack, and then use the opening to escape to the next room...
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Virro growls in frustration. by
on 2016-12-19 18:10:58 UTC
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"By Corellon's bow, if I didn't know better, I would think somebody was interfering with my work!" he growls. "This is truly getting ridiculous!" He readies his bow and fires at Zombie 7 while commanding Zombie 2 to sit still and not try to defend itself while Shaban and Zombie 3 dismember it. Meanwhile, Davug grimly draws both his Longsword and his Mace and begins the messy work of returning Zombie 1 to the grave, again.
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"Virro, how badly did that roll go?" Uriel asked the necromancer. by
on 2016-12-19 16:59:33 UTC
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He then pulled out his mace, contemplated it for a moment, and through it at the nearest Zombie with as much force as he could muster. He then dashed towards said Zombie, willing one of his hands to sharpen before jabbing it into the Zombie's face via a Knife Hand Uppercut.
((Uriel throws his Mace at zombie, then attacks said zombie))
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Keegra groaned and ran forward at the reanimated zombies. by
on 2016-12-19 16:35:54 UTC
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She launched herself at the nearest one, fists at the ready.
"Necromancer!" she bellowed, forgetting to use her 'orc' voice, "Be glad we still have need of your skills, or I'd smack you into next week!"