"I think we should go down the tunnel, if only to see where it will lead us."
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"If I may be so bold," Keegra said, by
on 2017-02-02 22:38:59 UTC
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Uriel gets up and moves towards the secret tunnel. by
on 2017-02-02 22:29:28 UTC
Reply
"My friends, allow me to attempt something," He says, placing his hand on the door.
He closes his eyes and begins to imagine the tendrils he associates with his Eldritch Presence. He imagines his hand as a hole in the door, and he lets the presence slip though the door. He then imagines the tendrils conforming to the shape of the room lies across the door. Should something of interest be beyond this door, he should know.
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((As said previously, it's a like for like trade, so seeing as both the Spork and the Longsword... by
on 2017-01-31 17:08:13 UTC
Reply
...are one handed weapons, you'll get a one handed weapon in return.))
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Xiv'riit looked longingly at the secret tunnel. . . by
on 2017-01-31 09:09:57 UTC
Edited
Reply
But instead turned to the merchant. It would be prudent to walk into anywhere new as best armed as it could.
It handed him the longsword, thinking that the spork was far too valuable to give up in trade. "It hopes this is suitable for trade."
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((Ah, yes, thank you.)) (nm) by
on 2017-01-31 03:36:10 UTC
Reply
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((May I remind you Shaban failed his dice roll and is still in the room that previously contained... by
on 2017-01-31 03:01:29 UTC
Reply
...all the zombies))
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Virro nodded to Renna, turned to leave, then had a better idea. by
on 2017-01-31 02:29:08 UTC
Edited
Reply
He approached the Kobold. "You are a Merchant, yes?" he inquired. "I believe I have something I would be willing to trade with you." He took out his bow and showed it to Blearm. "Would you be willing to exchange this for something?" Davug stepped a little closer, and eyed the Merchant suspiciously. Something was not quite right about that one. He did not trust him. He mentally readied himself to defend the Elf if need be.
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Round 20 - You Shall Now Pass! by
on 2017-01-31 01:51:15 UTC
Edited
Reply
Virro: (7 + 2Cir = 9) You manage to successfully bargain with Renna. Although it does not appear that the other Elf was going to charge you for enchanting a bow for you, she was going to ask you to do a task that she will not specify exactly. However your charismatic personality wins her over, and she agrees that you do not have to do the task for her, she says she is sure someone else can do it if need be. .
Evard: ()
Uriel: (6) You brew what appears to be a normal cup of tea and are eager to drink it. Gained Tea.
Keegra: (11) From the shocked looks on the faces of all in The Last Bastion, you assume that the answer is, no, they did not know about it. A fact that Rudig soon confirms. A talk between the occupants of The Last Bastion reveal their certainty that noting hostile, alive or undead is in the room at the end of the secret passageway, although that doesn't mean the room is completely safe as there are trapped rooms in the dungeon waiting for someone to spring the trap and dies from them. You manage to convince Gikur and Gantuxuz to explore the passageway and the room beyond with you.
Xiv'riit: (10) Like Keegra you ask your questions and the occupants of The Last Bastion respond sincerely. They honestly had no idea that the passage had existed until Keegra had found it. It is thanks to your questions that Gantuxuz decides to help Gikur explore the passageway. Blearm meanwhile is bouncing up and down excitedly at the thought of someone trading with him.
Kali: ()
Yeleni: ()
Priya: ()
Davug: () You wait in the Last Bastion for Virro's next orders
Shaban: () You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Rudig: () You puzzle over the existence of the newfound passageway and begin to work out how would be best to hold it in case things take a turn for the worse.
Gikur: (5) You advance up the passageway, however you are unable to open the door at the end, it is not locked, merely stuck in place, and appearing to swing into the passageway instead of into the room, you are unable to make any progress.
Urouk: () You watch Uriel make the tea, raising an eyebrow at the practice but otherwise leaving him to it.
Trijask: () You continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: (5) You are very sure the passageway itself has no traps or other secrets hidden along it, however, like Gikur you are unable to get the door open.
Guard Dogs: () you wait for Trijask to give you an order and attack.
Renna: ()
Prilanos: ()
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Still, you wonder if any of the newcomers have anything interesting to trade, it would be nice to just be a merchant again.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea, Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight) Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Known Enemy (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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Xiv'riit raised what looked suspiciously like eyebrows in delighted surprise. by
on 2017-01-30 23:27:50 UTC
Reply
There had been something suspicious about the painting. Xiv'riit had thought the painting was suspicious, and hoped Keegra would find it out. Which left it free to upgrade its weaponry before investigating the tunnel.
"Now, before it hands over its weaponry to you," the shardmind said smoothly, "it would like you to answer Keegra's question."
It had hoped to investigate the painting for signs of recent usage before it was destroyed, but for now, questioning was the more direct line. That said, it moved over to peer at the frame, as casually as it could.
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"Excuse me," Keegra said, by
on 2017-01-30 23:15:45 UTC
Reply
"not to interrupt or anything, but I don't suppose any of you were aware of this passage? I think we should investigate."
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Uriel throws the Not-Quite-Right-Tea out, and sets out to brew more (nm) by
on 2017-01-28 02:18:20 UTC
Reply
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Virro nodded. "I would not presume to ask you to do anything for free," he said. by
on 2017-01-28 01:06:09 UTC
Reply
"Would you rather discuss price before or after I do something about my lack of a proper weapon?"
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Round 19 - The Roundening by
on 2017-01-26 01:46:41 UTC
Reply
Virro: () You are talking to Renna.
Evard: () You move back up to Room 4
Uriel: (5) You set about making another cup of tea. You let it brew successfully, however something about it doesn't quite fell right.
Keegra: (9) You take a look at the picture, tapping around the edges of it, it feels like the wall behind it is hollow in the middle. Taking a chance you rip through the picture and find yourself in a hallway you know isn't on the map you normally see in the rooms. The corridor bends around to the right a few paces ahead of you, and after a quick check, you notice that it only goes for a short length before it ends at a door, this one with a wooden sign attached with a number 6 on it. Whilst yu are not specifically listening out for anything, this area seems to be completely quiet.
Xiv'riit: (7) You manage to speak up to the room and get your questions asked.
Kali: () You move back up to Room 4
Yeleni: () You move back up to Room 4
Priya: () You move back up to Room 4
Davug: () You wait in the Last Bastion for Virro's next orders
Shaban: (4) You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Rudig: () Listening to the Shardmind asking the questions you step forward to answer them. "Aye, Prilanos over there is our Healer and Cleric all in one." You say, pointing to the Centaur, "and if you want to trade, well we don't have a lot of stuff, and we'd rather not part with any of it, however Blearm over there." This time you point to the Kobold. "Has some kind of magic market stall thing-y set up so that only he can access it. It works on equivalent exchange. You give him something of one kind or another, and he'll give you something else of the same kind. So swords for swords or mail armour for mail armour. That kinda thing."
Gikur: () With no one interacting with you, you keep an eye on the Orc, watching for any hostility he may show. That he is potentially enthralled makes you even more paranoid about him.
Urouk: (9) You watch Uriel make the tea, raising an eyebrow at the practice but otherwise leaving him to it.
Trijask: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Guard Dogs: () you wait for the Lizardmen to give you an order and attack.
Renna: () Annoyed that Virro just seems to be ignoring you as a person and trying to use your skills for himself, you sigh and shake you head. "I may be, but it's not like you'd need those skills with that piece of twig and string you've got yourself there. Get it repaired or traded and I may be able to see what I could do. After we talk price of course."
Prilanos: () Noticing Uriel is happy with his hand you walk forward as Rudig mentions your name to the other Shardmind. You can feel the divine magic coming from him and so you know that he is one of the main reasons this adventuring party were able to successfully drive off the zombies that had kept you in the Last Bastion.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Still, you wonder if any of the newcomers have anything interesting to trade, it would be nice to just be a merchant again.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight) Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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Xiv'riit stood, listening carefully. by
on 2017-01-24 22:47:50 UTC
Edited
Reply
It seemed obvious to it that these were a group of adventurers who'd decided to situate themselves inside this Last Bastion, Watching Over the rest of the cave network as best they could.
It stood to attention, and addressed them. "Are there any clerics among you? Xiv'riit and its companions seek to move further within the caves to find the dragon-- perhaps some armor could be spared? If not entirely, perhaps a trade might be in order?"
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Uriel tested out his modifications. by
on 2017-01-24 13:57:41 UTC
Reply
Swiping his hand through the air and firing off lighting quick jabs.
"It works well," He said, doing the same bow he did when he first entered the room. "Thank you."
He then proceeds to make Tea.
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Virro sighed. by
on 2017-01-19 21:38:06 UTC
Reply
"I was not speaking of archery itself, but of the ability that I know some Elves possess that allows them to create bows that fire projectiles without having any at hand. I wished to know if you had this ability."
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Keegra thanked Rudig extensively and slung the horn over her shoulder. by
on 2017-01-18 22:18:03 UTC
Reply
Feeling it settle against her hip, she nodded once, satisfied, before going to inspect the painting on the wall. Perhaps it could provide them with some clues.
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Round 18 - Is it a bird? Is it a Plane? No, it's a brand new Round!!! by
on 2017-01-18 22:12:03 UTC
Reply
Virro: () You are talking to Renna. As you do, you start to suspect that the Necromancer Robes made it a bit too obvious what you were and that maybe, it would of been better if you hadn't obviously worn them in this room. Too late now.
Evard: () You move back up to Room 4
Uriel: (8) With a bit of talking you manage to convince Urouk and Prilanos that you want your Knife hand improved not healed. The Centaur and the Dwarf put their heads together (figuratively) and after a minute have worked out how to do so. With Urouk using his smithing tools to sharpen your knife hand and Prilanos healing the pain that the tools create you soon have an Improved knife hand, even better for killing people with.
Keegra: () You continue to talk to Rudig and a bond starts to form between the two of you as you share stories and both relate how hard it is to lead a group. Whilst Rudig won't leave his group behind to travel with you, he gives you a horn that can be blown twice, when it is he will come to your aid until the fight is done, and if he is able he will bring some of the others from "The Last Bastion" too.
Xiv'riit: ()
Kali: () You move back up to Room 4
Yeleni: () You move back up to Room 4
Priya: () You move back up to Room 4
Davug: (7) You follow Virro into the Last Bastion, and decide that whilst you don't want to pick a fight with these guys you will if Virro commands.
Shaban: (4) Master may have commanded you but something happened and you did not obey, instead you continue to stand in Room 4 doing absolutely nothing.
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Rudig: () You talk with Keegra, and develop a respect for her and think that you could call her friend. You give her your horn in case she comes into trouble but cannot permanently leave the Last Bastion, the others need you too much.
Gikur: () With no one interacting with you, you keep an eye on the Orc, watching for any hostility he may show. That he is potentially enthralled makes you even more paranoid about him.
Urouk: (9) You skillfully work at improving Uriel's hand alongside Prilanos, you wonder how such a thing happened, but decide not to ask.
Trijask: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.
Guard Dogs: () you wait for the Lizardmen to give you an order and attack.
Renna: () Looking at Virro you scowl. "No I just decided to randomly carry a large piece of wood on my back. Yes I'm an archer, what do you want Necromancer?" The word necromancer is once again used as an insult. "I lost my sister to undead so don't think that just because we're both Elves I'm going to be any friendlier to you than anyone else."
Prilanos: () Alongside Urouk you help improve Uriel's Knife hand.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Still, you wonder if any of the newcomers have anything interesting to trade, it would be nice to just be a merchant again.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight) Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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Apparently unfazed by the Dwarf's "insults", Virro looked around the room once more. by
on 2017-01-04 23:39:12 UTC
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It appeared there was another Elf in the room, and perhaps she was an Arcane Archer who could enchant his bow should he get it repaired. Hm. Well, he might as well ask. "Excuse me, ma'am," he said to her, "But would one of your talents be that of the Archer?"
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Urouk sighed and shook his head. by
on 2017-01-04 19:53:42 UTC
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"I didn't mean your hand He Who Speaks Across Doors, I meant whatever the sod happened to your voice when you spoke through the door to our Bastion. It sounded like the worst gibberish we'd ever heard of. 'Pologies and my sympathy if that's your native tongue, because it must be bloody hard to talk to anyone about anything like that." Gesturing to the Centaur he said. "Now this, here is our Healer and Cleric Prilanos, I know we Dwarves can do anything about you're hand, but if anyone can do anything down here, it's probably her."
Prilanos nodded. "I'll see what I can do."
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Uriel shook his head. by
on 2017-01-04 16:02:39 UTC
Edited
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"I willed my hand into this shape while fighting Zombies in the previous room," He said, gesturing to said hand. "Turns out it worked a little bit to well and my hand ended up stuck like this," He paused for a moment. "My Shardmother always said 'When life gives you geodes, you make crystals,' so if any of you dwarves could see if you could improve my hand, perhaps with the help of your Centaur friend over there," he gestured to said Centaur friend, assuming her to be a healer, "That would be greatly appreciated."
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Rudig sniffed at Virro, shaking his head. by
on 2017-01-04 15:47:21 UTC
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"Don't try to hide what you are Necromancer." He makes the word sound like an insult,probably because he is using it as one. "If we could have escaped we would have, but whatever magic Paarnax has woven through the Bore Hole prevents us from doing so, much like it now prevents you from escaping or creating new tunnels and caves. Even if it didn't we wouldn't need your pansy assistance Elf." Again Elf sounds like an insult. Rudig looked at Keegra, "Now is there anything in particular you want? You should not worry about the numbers we faced, we do not think Paarnax has those kinds of numbers anymore. "
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With Rudig talking to Keegra and Virro. You are left with the other two dwarves. by
on 2017-01-04 15:34:53 UTC
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The two are muttering between themselves and until one scowls, curses and then steps forward. "Greetings He Who Speaks Across Doors. I am Udouk Goldtank and this is my half-brother Gikur Ironfeet, I must ask are you under any sort of curse?"
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The Necromancer noted that these adventurers likely had an... aversion to his craft. by
on 2017-01-03 06:29:22 UTC
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He commanded Shaban to go stand in the room the party had started in and scream if he was being brutally murdered. Again. And fight back, of course. He'd have to go stitch him back up later, but for now, that should do. He stepped into the room, and said, "We are indeed, but if straits are this dire, perhaps we could make a detour in and aid you in escaping from this place." Davug followed and stood behind him, but was ready to thrust him out of danger and defend him if he was given any reason to.
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Uriel stepped forward. by
on 2017-01-02 01:36:39 UTC
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"Hail, Rudig Stoneheart and Stoneheart's Crew," Uriel said, putting his fist in his knife hand and bowing. "I am the one who first spoke across the door."