Subject: Round 18 - Is it a bird? Is it a Plane? No, it's a brand new Round!!!
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Posted on: 2017-01-18 22:12:03 UTC

Virro: () You are talking to Renna. As you do, you start to suspect that the Necromancer Robes made it a bit too obvious what you were and that maybe, it would of been better if you hadn't obviously worn them in this room. Too late now.

Evard: () You move back up to Room 4

Uriel: (8) With a bit of talking you manage to convince Urouk and Prilanos that you want your Knife hand improved not healed. The Centaur and the Dwarf put their heads together (figuratively) and after a minute have worked out how to do so. With Urouk using his smithing tools to sharpen your knife hand and Prilanos healing the pain that the tools create you soon have an Improved knife hand, even better for killing people with.

Keegra: () You continue to talk to Rudig and a bond starts to form between the two of you as you share stories and both relate how hard it is to lead a group. Whilst Rudig won't leave his group behind to travel with you, he gives you a horn that can be blown twice, when it is he will come to your aid until the fight is done, and if he is able he will bring some of the others from "The Last Bastion" too.

Xiv'riit: ()

Kali: () You move back up to Room 4

Yeleni: () You move back up to Room 4

Priya: () You move back up to Room 4

Davug: (7) You follow Virro into the Last Bastion, and decide that whilst you don't want to pick a fight with these guys you will if Virro commands.

Shaban: (4) Master may have commanded you but something happened and you did not obey, instead you continue to stand in Room 4 doing absolutely nothing.

Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."

Rudig: () You talk with Keegra, and develop a respect for her and think that you could call her friend. You give her your horn in case she comes into trouble but cannot permanently leave the Last Bastion, the others need you too much.

Gikur: () With no one interacting with you, you keep an eye on the Orc, watching for any hostility he may show. That he is potentially enthralled makes you even more paranoid about him.

Urouk: (9) You skillfully work at improving Uriel's hand alongside Prilanos, you wonder how such a thing happened, but decide not to ask.

Trijask: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.

Gantuxuz: () Alongside your brother you continue to guard the door to The Last Bastion and watch for enemies to kill.

Guard Dogs: () you wait for the Lizardmen to give you an order and attack.

Renna: () Looking at Virro you scowl. "No I just decided to randomly carry a large piece of wood on my back. Yes I'm an archer, what do you want Necromancer?" The word necromancer is once again used as an insult. "I lost my sister to undead so don't think that just because we're both Elves I'm going to be any friendlier to you than anyone else."

Prilanos: () Alongside Urouk you help improve Uriel's Knife hand.

Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are. Still, you wonder if any of the newcomers have anything interesting to trade, it would be nice to just be a merchant again.

Characters:

Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26

Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23

Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used) Health 33/29

Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight) Health 25/22

Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28

Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12

Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26

Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25

Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26

Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7

Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21

Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24

Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25

Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29

Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18

Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6

Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4

Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25

Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27

Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 10/10

Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)

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