Subject: Round 24 - *INSERT YOUR OWN ROUND NAME HERE*
Author:
Posted on: 2017-02-19 08:08:41 UTC
Virro: (9) Looking at the map you notice it is fundamentally different to the other maps you have seen in the other rooms of the dungeon. Passages and even entire rooms are shown on this one where there is naught but empty space on the others. Given what you've seen so far, the orange lines indicate normal doors, purple lines are hidden doors and black lines are the walls. Unfortunately you cannot find a way to remove the map from its frame and you suspect such a thing may be all but impossible. https://s7.postimg.org/ymlalaky3/SWATCOTHAfullmap.png
Evard: ()
Uriel: (5) You search the room, not looking at any specific, but you do find that there are no more traps in the room and that there are no other doors out of the room.
Keegra: (8) Of the 3 potions you pull out, 1 seems to be some kind of healing potion, The second looks like some kind of elemental resistance potion, you can't quite tell without trying some. The third potion is a bit of a mystery and you have no idea what it does. Each potion has enough for 3 doses inside.
Xiv'riit: (10) You are able to pick up and look at 4 scrolls. Each scroll is a single use and essentially casts a spell on the rest of the occupants in the room. You know that generally Scrolls are also more powerful than potions. The first Scroll has a healing spell on it, the second some kind of fear spell on it, the third Has a scroll that will reveal anything hidden in the room you are in and the fourth... Well the fourth looks like a recipe for some really delicious Chicken Broth that a previous adventurer has left in the chest. Perhaps once you get out of here you may try and make it.
Kali: ()
Yeleni: ()
Priya: ()
Bellas: (5) You walk into Room 6 and start to look around. You manage find a decent looking Short Sword(+2), You hold onto it just in case, but it doesn't look any better than your own Swords.
Centorea: (7) You search through the armours and find what looks like a nice set of Heavy Armour. However, as you touch it, an old illusion falls off of it and you see that it is fairly rusty and battered and that your current armour would offer you more protection. You pick it up anyway, just in case.Gained Banded Armour(+1)
Davug: (5) You hurry over to the weapon racks and find yourself a decent looking Handaxe(+2) that should go nicely with your mace. Whilst your looking through the weapons you do glance over at Keegra a couple of times, which is probably why you were slightly distracted.
Shaban: () You wait in the Room 4 for Virro's next orders
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Room 6: The room is relatively small, probably the smallest room you've been in so far, although the contents of the room may make it feel smaller than it actually is. In one of the corners there is a massive amount of weaponry, in another a massive collection of armours, a third has rings, belts and amulets galore, whilst the fourth corner holds a single chest. Directly opposite you is a map that looks different to the ones you have seen previously. The door that lead into this room has mysteriously disappeared, and in front of the now vacant doorway is a small rectangular welcome mat. This must be one of the treasure rooms scattered around the dungeon that you have heard about.
Rudig: () Arms full on new armour you take it back to The Last Bastion to begin Improving and fixing so that it'll fit who it needs to.
Gikur: () With Rudig's arms full of armour you go and search through the weapons in case anything is better than what you, and the rest of The Last Bastion currently have.
Urouk: () You stand guard, looking out of the known entrance to The Last Bastion.
Trijask: () You continue to guard the door to The Last Bastion and watch for enemies to kill.
Gantuxuz: () You stand in room 6 watching out for any traps, and offering a hand to Gikur to help him carry the weapons back.
Guard Dogs: () you wait for Trijask to give you an order and attack.
Renna: () You move over to where Rudig has put the armours down and help him go through them.
Prilanos: () You move back to The Last Bastion and move to help Rudig.
Blearm: () you giggle quietly, the normal people in The Last Bastion ignore you as they always do, you know you're not right in the head, if you were you wouldn't be where you are.
Characters:
Virro: Weapons - Pure Longbow (+8 (5 + 3), +1 Dam against Undead) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Necklace of Poison Immunity Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand, Improved.), Club(+2, Not used), Tea, Ring of Hardened Skin (+2 Armour) Health 37/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Rudig's Horn (Can be used twice to summon Rudig and a random number of others from the Last Bastion to help you until the end of the fight, can be used as a free action whilst in a fight), Healing Potion (3 uses left), Elemental Resistance Potion (3 uses left), Mystery Potion(3 uses left). Health 26/22
Xiv'riit: Weapons – Spork(+3), Fatal Touch (+6, Lethal Touch, Return Policy), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Known Enemy (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead), Lethal Touch (Once per room you can activate Lethal Touch to double the attack bonus you gained in the round you activated Lethal Touch and the damage dealt by Fatal Touch in that round, this is done before the dice roll for combat. However you lose 1D6 Health every time you activate Lethal Touch), Return Policy (If the item with this rule is not in your hand, or on your body it will automatically return to your hand (if one is free) or sheath itself to your side (otherwise). Bag of Holding (Inside, spiked metal ball) Health 28/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Bella: Weapons - Shortbow (+5 (2 + 3)), Quiver (99 Arrows), Short sword (+2), Short sword (+3), Short Sword(+2, Not Used) Armour - Sturdy Robes (+1), Other - , Health 16/12
Centorea: Weapons - Long sword (+4), Armour - Shield (+3) Studded Leather Armour (+3), Banded Armour(+1, Not Used) Other - , Health 24/20
Davug: Weapons - Mace(+2), Handaxe(+2) Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 22/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 25/21
Udouk Goldtank: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 28/24
Rudig Stoneheart: Weapons - Waraxe(+2, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 29/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 33/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 22/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 10/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 8/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 29/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 31/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can only be worn by Kobolds, Goblins and Halflings), Other - Hyperspace Market Stall (Can trade with people), Health 14/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)