Blearm is a Kobold Trader. With his ultra-special hyperspace market-stall he can travel anywhere and still access his stall, allowing you to trade items with him if you want to. However, this mechanic is only in play whilst Blearm is alive and not enthralled, and undeath will not bring it back. Also to trade with Blearm you must specify what you want, and give him something of the same type in exchange (If you want a weapon you must give him a weapon, if you want a piece of armour you must give him some armour, or if you want an Other, you must give him an Other that is an item) The more powerful the thing you give him the more likely the thing you get in return will be more powerful (ie if you gave him a Sword +1 the likelihood you'll get a sword +5 back would be, say 1/10th, but if you gave him a Sword +3 the likelihood you'll get a sword +5 would be 2/10ths for example.) This has been put on Discord, but is here for permanence.
This list is also available as a Atom/RSS feed
-
New Mechanic! by
on 2017-01-02 00:14:45 UTC
Reply
-
One of the dwarves nodded and stepped forward. by
on 2017-01-01 23:44:33 UTC
Reply
"Hail Keegra Bloodfist of the Frostwolf Tribe, my name is Rudig Stoneheart. I lead what is left of this expedition. We came down here almost a year ago now to kill Paarnax the Dragon, we were the largest expedition to ever make it down the Bore-Hole. At first we were made good progress until we came to a room to the South East of here where an acid river runs through the dungeon. Some tried to cross it and died, and we could find no way past it and through to the caverns beyond."
"There is a way however, as Paarnax's minions used it to kill off our scouts at night, and slowly we had to retreat back towards the entrance. That was when Paarnax revealed his true plan, he has a coven of Necromancers in his employ and they had raised all our dead and charged them against us. We fought for hours and lost many of our own, who were then raised against us. Eventually about 20 of us made it to this room and the room you just came from. That number steadily decreased as we lost scouts and others to Paarnax's minions to those of us you see now."
"Up until a couple of months ago we were able to get scouting parties out of the entrance to the Bore Hole to gather food, and it's just as well we stockpiled it and didn't lose the stockpile when Paarnax's minions attacked us. As the way is now blocked and so we're slowly running out of food, but we reckon we can hold on for a little while longer."
Rudig stopped for a second. "So, I assume you are here to try and succeed where we had failed?"
-
Keegra stepped forward and thumped herself on the chest. by
on 2017-01-01 23:33:27 UTC
Reply
"Hail," she said. "My name is Keegra Bloodfist, of the Frostwolf Tribe. These are my companions. Might I ask what brings you to the lair of the dragon?"
-
Round 17 - Onwards and Eastwards! by
on 2017-01-01 23:13:32 UTC
Edited
Reply
Virro: (8) You put on the Robe that Shaban gave you, as you do you feel empowered, (+1 Cir When trying to raise/control Undead). Talking to the people on the other side of the door you get a grunt of confirmation at your suggestion.
Evard: ()
Uriel: (11) Enthusiastically strolling through the door, you find yourself faced with a motley collection of people from various races. There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Keegra: (6) Unfortunately you're not all that helpful. You try your best and manage to help Davug remove all the shards, but that's about it. (Davug gains +1 Health)
Xiv'riit: (9) You manage to use your magic to help patch up some of Davug's wounds, although your burst of healing magic doesn't seem to be particularly strong this time. Perhaps you need to rest it for a bit before it will be as powerful as it was when you entered this room... (Davug gains 2 Health)
Kali: ()
Yeleni: ()
Priya: ()
Davug: (7) You pick up the mace and put it on your belt. You also find a pouch to put the shards in.
Shaban: () Master has not commanded you so you shall not move.
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- Necromancers Robe (+1 Armour, Other Effects, Not Used) , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+3, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+3, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+3, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can obly be worn by Kobold's Goblins and Halflings), Other - , Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
-
Xiv'riit stared down at the Zombie Lord, expressionless. by
on 2016-12-30 18:55:18 UTC
Reply
It looked at Virro, scathing words on its tongue, but it seemed Keegra had rendered anything it had to say redundant, and so turned to the less-than-successful orc.
"Very well fought," it said drily, raising the equivalent of one eyebrow at the orc. "We shall be sure to call upon you whenever we are faced with the mortal peril of intact weaponry." However, as unimpressed as the shardmind was, it was also aware that they might need everyone they could get at some point in the dungeon, and so it begrudgingly healed the orc's injuries.
-
Uriel's eyes shot open when the Zombie Lord died. by
on 2016-12-30 16:15:09 UTC
Reply
"Well that works," he said with shaky breaths, not exactly saying he wouldn't do it again.
He regained his composure and walked over to the door with the dwarf on the other side. "Ja, we have taken care auf the Zombie-bitter. We will becoming in now. Please don't kill us!" With that, he opened the door.
-
"Well, Virro, I do hope you are pleased with yourself." by
on 2016-12-30 16:10:45 UTC
Reply
Keegra gave the elf a dirty look before going to check on Davug, hoping to use her knowledge of first aid to assist him. "Don't worry," she said in Orcish, "you will heal even more quickly with the aid of the shardmind with the spork."
-
"The Twilight Lands." by
on 2016-12-30 16:05:16 UTC
Reply
"Which is not to be confused with the Twilight Zone," the little bat said, fluttering out of Iximaz's cloak to perch upside-down from her finger. She tilted her head to look up at Granz. "What, am I not as famous as some stupid piece of wood?"
"Oi, no knocking my bow," Iximaz said, lightly bopping the bat on the head.
-
"Do you want me to take a look at that?" Virro asks Davug. by
on 2016-12-30 15:36:32 UTC
Reply
The Orc shakes his head in reply, then says, "Heal quickly. Will be gone soon." He picks up the Mace lying on the floor. At least the Combat Bonus is the same as the one he received from his sword. He decides he'll keep whatever shards he can salvage, both for their sentimental value and because random shards of metal might come in handy some time. This is a dungeon, after all. Things like that happen all the time. After doing this, he goes to petition Xiv'riit for his help. Meanwhile, Virro has taken the Necromancer's Robe from Shaban, then starts talking (rather loudly) through the door, hoping there's still somebody on the other side to hear him. Should there be anybody in the next room, he attempts to persuade them that the are not, in fact, enemies, and that, if they would be so kind as to step away from the door, he will open it so that both parties can get a good look at each other.
-
Round 16 - All on one and one on all! by
on 2016-12-30 14:58:12 UTC
Edited
Reply
Virro: (5) As you suspected Zombie Lords, like other undead, are weak to Healing magic. Seeing Xiv'riit already getting to work in that regard you decide to just fire an arrow at the advancing Zombie Lord. Suddenly you start to feel the Zombie Lords emotions, not really sure what is going on you plan to find out AFTER your former minion has been killed. At the moment of the Zombie Lord's death, you feel it through your link, and decide that you never want to experience that again, the emotions that ran through the Zombie Lord as it died are too overwhelming to really describe.
Fight!: (Virro gets (2 + 2 Dam + 2 Cir = 6) vs Zombie Lord gets (8 + 6 + 3 Arm - 3 Inj = 14) As you pull back your bow to fire you hear the wood creak, almost ready to snap. Firing immediately your underpowered arrow bounces off of the Zombie Lords armour as if it's end wasn't pointed at all. A quick examination of your bow reveals there is now a nice crack down most of the upper arm, and you know you'll either need to find a smith to fix it or get a new bow pronto. Cracked Bow (-2 Dam when firing bow).
Evard: ()
Uriel: (7 - 1 Cir = 6) You manage to connect yourself, Virro and the Zombie Lord together in some kind of basic emotional link, whilst it doesn't help Virro gain control of the Zombie Lord it does give the three of you a feeling for each others emotions, or it would if the Zombie Lord's anger and rage didn't pour forth from its part of the connection and overwhelm whatever emotions you and Virro could sense from one another. At the moment of the Zombie Lord's death, you feel it through your link, and decide that you never want to experience that again, the emotions that ran through the Zombie Lord as it died are too overwhelming to really describe.
Keegra: (11) Leaping at the Zombie Lord once again you instinctively know exactly where to hit to cause maximum damage. Your many fights against the undead have paid off as you now have the ability to almost instantly work out exactly how to take down the undead, and how to dodge their own attacks back at you. Undead Bane (+3 Cir When fighting Undead).
Fight!: (Keegra gets (14 + 5 Dam + 4 Cir = 23) vs Zombie Lord gets (9 + 6 + 3 Arm - 3 Inj = 15) Zombie Lord loses 2 Health. Keegra's second attack gets (10 + 5 Dam + 4 Cir = 19) vs Zombie Lord gets (15) Zombie Lord loses 1 Health. Keegra's third attack gets (16 + 5 Dam + 4 Cir = 25) vs Zombie Lord gets (9 + 6 + 3 Arm - 3 Inj = 15) Zombie Lord loses 7 Health.) Despite your first two hits only being glancing hits as the Zombie Lord seemed to randomly jerk around, trying to dodge the blows that were now coming in from every side, your third takes account for this and smashes into its neck, almost completely severing its head from its body with that one punch.
Xiv'riit: (9 + 2 Cir = 11) Whether or not the Book of Pulp helped or not, you're not sure. What you do know is that for a brief moment time seemed to stand still as you leaped for the Zombie Lord, like Keegra you suddenly find yourself able to work out exactly how to take down Undead in close combat, and with your mighty Spork drawn and ready you found time resuming, as you leapt onto the Zombie Lord's currently unprotected flank (losing that arm certainly didn't help) and set about jabbing the Undead with your Spork. Undead Bane (+2 Cir when fighting Undead).
Fight!: Xiv'riit gets (16 + 3 Dam + 6 Cir = 25) vs Zombie Lord gets (1 + 6 + 3 Arm - 3 Inj = 7). Zombie Lord loses 15 Health. Smashing into the Zombie Lord you aim your Spork and hit it with surprising power and accuracy, killing it almost instantly. Zombie Lord dies. Before Virro has any ideas you quickly send a small burst of healing magic at the now deceased Zombie Lord turning it into dust so it can't be resurrected.
Kali: ()
Yeleni: ()
Priya: ()
Davug: (7) Joining in on the all out brawl against the Zombie Lord you swing both Mace and Sword at it.
Fight!: (Davug gets (6 + 1 Dam + 2 Cir = 9) vs Zombie Lord gets (18 + 6 + 3 Arm - 3Inj = 24). Offf-hand Davuge gets (13 + 2 Dam + 2 Cir = 17) vs Zombie Lord gets (18 + 6 + 3 Arm - 3Inj = 24). With a swing of your sword you look on in shock as it breaks into tiny pieces when it hits the Zombie Lord Armour, the pieces fly back towards you and you have no time to dodge as they fly into your and ignore your armour (-10 Health). Hurt from the sword shards you don't put your full power into your swing with the mac and it tells as it just bounces off the Zombie Lords armour. You are glad when the Zombie Lord falls, but know that it was not you who did the deed.
Shaban: (7) As your master commands you stand still and watch the fight.
Zombie Lord: (10) As you go down you swing wildly, hitting everyone who is now around you. (
Fight!: (Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Virro gets (6 + 5 + 1 Cir = 12) Virro loses 3 Health. Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Keegra gets (6 + 5 + 4 Cir = 15) Keegra loses 1 Health. Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Xiv'riit gets (1 + 5 + 6 Cir - 1 Arm = 11) Xiv'riit loses 5 Health. Zombie Lord gets (16 + 4 Dam - 3 Inj = 17) vs Davug gets (15 + 6 + 3 = 24) Nothing Happens.) Flailing wildy, the Zombie Lord manages to hit Virro, Xiv'riit and Keegra once before it falls, a quick pulse from Xiv'riit means it won't be getting up again.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 15/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- Necromancers Robe (+1 Armour, Other Effects, Not Used) , Health 3/7
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
-
Xiv'riit grumbled. by
on 2016-12-28 02:22:07 UTC
Reply
"I knew it," it muttered, bringing its hands together and circling his palms slowly, healing magic sparking and flashing between them. Bright, blue light danced in complex arcs that should've seared with heat, but regenerated flesh before it had even sealed by folding the process forward through time so as to be instantaneous to an outside viewer.
""I will strike upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay My vengeance upon thee!" he bellowed, quoting from the Book of Pulp, ancient tome from which he had learned the art of healing so many centuries ago, as he leapt for the zombie lord.
-
Keegra laughed wildly and continued attacking the Zombie Lord. (nm) by
on 2016-12-28 02:01:12 UTC
Reply
-
Uriel says something along the lines of "Ve'll take care of this Herr Zombie, Bay-Ar-Bay!" by
on 2016-12-27 23:43:26 UTC
Edited
Reply
Uriel turns to face the Zombie Lord, then contemplates his bladed hand, then shifts his gaze to Virro. He then lowers to a Meditative position, imagining his Eldritch Presence. It's a mess of tendrils, snaking throughout the room, growing heavier around his party's magic users. He sees tendrils that once connected Virro to the Zombie Lord, seeing that some may still be connected.
He focuses his will on the tendrils originating from Virro, attempting to will them to reconnect to the tendrils emerging from the Zombies Lord, in an attempt to restore and strength Virro's command over it. He's also prepared to stop the manipulation should anything unexpected happen (ie, The Zombie gaining control over him).
-
Davug shakes off the enforced paralysis and advances on the Zombie Lord, wielding both weapons. by
on 2016-12-27 23:33:03 UTC
Edited
Reply
He may or may not be cursing the random die roll that forced him to stand by while the zombie charged by him, even though he was attempting to keep watch. Meanwhile, Virro, who was most certainly not cowering, backs away from the Zombie Lord and begins firing arrows at the creature. "I see this is what you meant. I suppose this new, more powerful version of undead requires more finesse to control," he mutters. He uses his magic to probe the Zombie Lord and see if there are any special techniques he can find while that will give him an edge if he ever finds another of these things. He also makes a note to thank Keegra for interfering on his behalf after he gets rid of this monster. Meanwhile, Shaban does nothing, because he is not about to risk his master's new loot.
-
Round 15 - Perhaps it's a bad idea to use other people's Zombies... by
on 2016-12-27 23:20:56 UTC
Reply
Virro: (10) You notice something is slightly off with the Zombie Lord as you watch it go. Suspecting the worst you turn and loose your bow at it, hoping the attack will at least slow it down.
Fight!: (Virro gets (19 +2 Dam +1 Cir = 22) vs Zombie Lord gets (16 + 6 +3 Arm = 25) Zombie Lord wins by 3). Unfortunately for Virro, the arrow just pings off of the Zombie Lords armour and you watch in dismay as it gets within range to strike you down.
Evard: ()
Uriel: (5) You pull off what you think is a wonderful accent. Unfortunately those on the other side don't seem to be able to understand what you said in it. The door opens a crack, and you notice a Dwarf looking through the crack in the door, he seems to see the Zombie Lord and then slams the door shut in your face before anything else can be said. You don't hear anything else from the room.
Keegra: (8) You notice the Zombie Lord making its charge just in time and decide to counter-charge it. Never one to miss a battle you go in all fists flying.
Fight!: (Keegra gets (16 + 5 Dam + 1 Cir = 22) vs Zombie Lord gets (5 + 6 + 3 Arm = 14) Keegra Wins, Zombie Lord loses 5 Health. Second attack, Keegra gets (13 + 5 Dam + 1 Cir = 19) vs Zombie Lord gets (5 + 6 + 3 Arm = 14) Keegra Wins, Zombie Lord loses 5 Health. Third attack, Keegra gets (17 + 5 Dam + 1 Cir = 23) vs Zombie Lord gets (5 + 6 + 3 Arm = 14) Keegra Wins, Zombie Lord loses 6 Health.) You smash into the Zombie Lord and throw punches left and right, weakening it severely.
Xiv'riit: (6) You hear the voices trying to work out exactly what Uriel said, but after the door has been opened a crack and then promptly shut again you cannot hear anymore, they have obviously moved away from the door and so you can no longer hear them.
Kali: ()
Yeleni: ()
Priya: ()
Davug: (3) You watch as the Zombie Lord heads for the door before turning around and charging straight at Virro. You freeze with indecision, not entirely sure what to do.
Shaban: (10) You head into the other room and find a weird black robe on one of the armour stands, picking it up you realize it is magical,but there is no way to know exactly what it does until someone wears it. And seeing as your master did not tell you to wear it you won't. Gained Necromancers Robe (+1 Armour, Other Effects)
Zombie Lord: (12) You start to walk away from Virro. (4) As you do you feel his control over you slipping and you feel free to wreck your revenge, first on Virro then on anything else in your way. With your rage all you can focus on you turn and charge at your former master (+2 Dam in this round of combat). Your hatred of all things living also bubbles through as your limited mind plans to slaughter everything you can (+3 Dam against other Living beings). Mid-Charge you notice an arrow from your former master bounce off your armour and your eagerness to slay him only increases. Whilst your charge is successful, it has put strain on your new body and part of it fails to take the strain. As you lift your off arm to strike down with the Mace it flies off, your undead body now less one limb. (-3 Inj 2 Turns Remaining), fortunately you keep your Mace in the other hand and can still hit with it.
Fight!: (Zombie Lord gets (15 + 6 Dam -3 Inj = 18) vs Virro gets (7 + 5 + 1 Cir = 13). Virro loses 5 Health.) Mace in hand, the Zombie Lord manages to use it against the cowering Virro, even without one of its arms. Still a threat, it ignores the blows raining down on it from Keegra behind and focuses on Virro in front of it.
Characters:
Virro: Weapons - Shortbow(+2) Quiver(36 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Zombie Lord, Necromantic Genius (+2 Cir when trying to raise undead), Health 25/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lord), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- , Health 25/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- Necromancers Robe (+1 Armour, Other Effects, Not Used) , Health 3/7
Zombie Lord: Weapons - Mace(+1), Armour - Scale Mail(Mail. +3), Other- One Arm (Cannot use Two handed weapons, or a second weapon/shield (-3 Inj 2 Turns Remaining)) Hatred of the Living (+3 Dam against other Living beings), Health 11/27
Loot in Room 4: 2 Leather Armour(Light +2),
-
He jumped a little when he heard the bat speak, for he knew not where the voice came from. by
on 2016-12-27 21:30:10 UTC
Reply
When he realized it was coming from her cloak, he angled to get a better look. It was indeed Charlotte, who, if rumors were correct, had joined her crusade relatively recently. He tried to think of something to say, and found a question he hadn't received an answer to yet. Perhaps the bat was cagey about her origins, or perhaps he simply hadn't found any storytellers who had heard the news yet, but whatever the reason, he didn't know where she came from. "Pardon me, Charlotte, correct? If it does not trouble you to say so, might I ask where you come from?"
-
"Well, I don't know about 'great', but yes." by
on 2016-12-25 22:42:57 UTC
Reply
Lady Iximaz smiled when a voice squeaked from her cloak, "Don't be modest! You've killed thousands of Marizu with that thing!"
"Hush, Charlotte," Iximaz said, putting a hand over her shoulder.
Her cloak wriggled and a tiny vampire bat poked her head out. "You're not telling me to hushup when there's a party, are you?"
"Yes."
-
A young woman in blue stood near one of the refreshment tables, watching the crowd. by
on 2016-12-25 02:57:30 UTC
Reply
"Are you all right, my lady?" asked Miguel from her shoulder. "I can feel how nervous you are."
"I'm fine. I'm just not really one for parties," she said. "I came because Cipher was invaluable help when I visited Lotor, and I really need to get out more."
Miguel hmm'd. "Would hearing one of the minstrels or bards help your mood? I heard a rumor Ser Read was booked to perform here..."
eatpraylove smiled. She'd kept up regular correspondence with the knight, and considered him one of her closest friends in Plort. However, she had not yet heard him perform. "I do believe it would. What would I do without you, Miguel?"
"Stay holed up in your manor all day excepting quests, if you don't mind my saying so."
They both laughed, and joined the crowd in front of the nearest bard.
-
He smiled back, a bit hesitantly, although it was mostly covered by the mask. by
on 2016-12-25 02:01:48 UTC
Reply
"I doubt I can compete with you, but I would be happy to see how I measure up." He looked at the bow. "Is this the great Arin?" he asked.
-
"None of that, come on." by
on 2016-12-25 01:53:06 UTC
Reply
Lady Iximaz grinned. "Just Iximaz will do. And I believe I saw an archery field on the far side of the grounds, if you would be interested in testing yourself against me?" She glanced at the massive unstrung longbow that was resting across her back.
-
Granz smiled, and looked at all the stations around them. by
on 2016-12-25 01:50:23 UTC
Reply
"I believe this will be an entertaining evening," he said. "Perhaps, if you so desired, we could look around and see if there are any interesting games to play? Um, m'lady," he added, suddenly remembering who he was talking to.
-
"Perhaps." by
on 2016-12-25 01:29:48 UTC
Reply
Lady Iximaz shrugged. "Either way, I hope we are able to enjoy our time here. It certainly looks like quite a bit of effort has gone into setting up the event."
-
"Thank you, m'lady," Granz said. by
on 2016-12-25 01:27:16 UTC
Reply
"I think I shall be able to soon. I think I shall consult with one more advisor before embarking upon the Trials." His hand unconsciously brushed against the hammer hidden beneath his cloak. "Perhaps he enjoys being in the snow?"
-
"Well, I do hope you ask soon." by
on 2016-12-25 01:18:03 UTC
Reply
Lady Iximaz smiled. "I've been watching your progress with interest, and you certainly seem promising." She shoved her hands in her pockets and looked around the grounds, breath steaming in the cold air. "I do have to wonder what possessed Sir Cipher to host the festival outside rather than indoors. I would have been more than happy to hold it in my keep..."
-
"Um, yes, that's me," he replied. by
on 2016-12-25 01:13:52 UTC
Reply
By Madokami's bow, I really need to start alternating pseudonyms! he thought to himself. I am certainly not ready to talk to somebody of this stature about the Trials!