((Whilst the combat will appear to go sequentially dependent on the characters position in the order of things, so long as Orc 1 has health we will assume for this (and all) combats that they are actually happening simultaneously))
Virro: (10 - 4Cir = 6) Approaching the Orc, you use your skill with words to try and enthrall him onto your side (20). You succeed in making him believe that, not only is your side in the right but that he is actually your personally bodyguard. Unfortunately your fellow adventurers ignore your pleas for them to calm down and not fight the Orc and so you watch as all your work may be for nothing. Gained (if he survives this round) Orc Bodyguard.
((P.S you can try and enthrall anybody who isn't a PC))
Evard: (6 + 3Cir = 9) You are able to successfully flank the Orc and make use of your natural instinct to backstab any enemy you see. You do so well at the charge you are able to put some of your momentum into hitting the Orc harder than normal (+1 Damage this Round)
Combat!: (Evard vs Orc 1. Evard gets 10 (2 + 3Cir + 5Dam) vs Orc 1 gets 12 (4 + 6 + 3Arm - 1Cir) Nothing happens. Evard's second attack: Evard gets 19 (12+ 3Cir + 4Dam) vs Orc 1 gets 12 (4 + 6 + 3Arm - 1Cir) Orc loses 7 Health) Despite your best efforts as you rush to the Orc's left flank whilst trying to get into the best backstabbing position, you don't aim your blows as perfectly as you might otherwise do. Whilst the Orc's armour seems to take your first blow, your second pierces the armour and strikes the Orc in its side. As a result you hear the Orc let out a loud cry of pain. That must have hurt.
Uriel: (7) You succeed in stepping up to the Orc and get ready to protect your fellow Shardmind from its attacks. Deciding to forgo your mace this time, you use the abilities you gained when you trained as a Brawler to your advantage.
Combat!: (Uriel vs Orc 1. Uriel gets 13 (11 + 2Cir) vs Orc 1 gets 11 (3 + 6 + 3Arm - 1Cir) Orc 1 loses 2 Health. Uriel's second attack: Uriel gets 6 (4 + 2Cir) vs Orc 1 gets 11 (3 + 6 + 3Arm - 1Cir) Nothing Happens) Charging in with the others, you get a good couple of hits off against the Orc, surprising it. Whilst this does manage to get its attention off of Xiv'riit it now turns it attention to you.
Keegra: (8 - 1Inj = 7) You succeed in getting up and charging into the fray, noticing others charging in alongside you makes you angry. You are the Vanguard, you should charge in alone, this anger helps focus you and clear the headache bought on by your concussion.
Kombat!: (Keegra vs Orc 1. Keegra gets 11 (9 + 3Dam - 1Inj) vs Orc 1 gets 25 (16 + 6 + 3Arm), Keegra loses 4 Health. Keegra's second attack: Keegra gets 19 (17 + 3Dam - 1Inj) vs Orc 1 gets 25 (16 + 6 + 3Arm), Nothing Happens. Keegra's third attack: Keegra gets 21 (19 + 3Dam - 1Inj) vs Orc 1 gets 25 (16 + 6 + 3Arm), Nothing Happens.) Your first punchlands badly the Orc moves slightly and so instead of his gut, your strike hits longsword, cutting your arm slightly. The sight of your own blood makes you forget tactics and go for 2 wild blows, neither of which seem to faze the Orc.
Xiv'riit: (3) as badly wounded as you are, there is no way you can do anything but back up and take a breather, angry at the Orc and whichever divine force put you in its path in the first place.
Kali: (11) Your mantra as you look through the weapon racks seems to be twisted by magic itself as you feel drawn towards one particular sling. Holding it you recognise it as the Deer Shot, a weapon created by a particularly sadistic Halfling Ranger. Every so often instead of the pebble that you load the sling up with, the sling will fire a full size, live, Deer at the target at the same speed the stone would have come out of. Happy with your acquisition you prepare to help your allies in the battle. Gained Deer Shot(+3Dam, Deer Fling)
Yeleni: Surprised at the sudden combat you stand around, unable to move or do anything to help your team mates.
Orc 1: (6) Excited to be in such a large combat you yell something back down the hall before continuing to fight.
Combat: (Orc 1 vs Uriel. Orc 1 gets 2 (2 + 1Dam - 1Cir) vs Uriel gets 14 (7 + 5 + 2Arm) Orc 1 loses 4 Health) In his (futile) attempt to get at the Shardmind he had attacked rather than the one who was now in his way, Orc 1 decide to put his head down and charge. That was his first mistake. Unlike the Shardmind he originally attack, this one was made of crystal and so a headfirst charge alongside a waving sword, doesn't work that well against it, in fact it is highly likely the Orc suffered some kind of damage at least to his skull (good thing he is from now on enthralled to follow someone else's orders, huh?). In the midst of this the Orc also manage to drop his sword on the floor. Leaving it for anyone to pick up.
Characters:
Virro: Weapons - , Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Health 26/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 4)). Health 23/23
Uriel: Weapons - Mace(+1), Armour - , Other - Tea, Health 29/29
Keegra: Weapons - , Armour - , Other - Concussion (-1 Injury, 1 round remaining), Health 18/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Health 10/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 12/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 26/26
Orc Bodyguard: Weapons - , Armour - Studded Leather Armour(+3), Other- , Health 13/26
On Floor: Longsword (+1)